1. ut_pex
Extension for Peer Discovery (PEX)
ut_pex
Package: ut_pex
Created by: webtorrent
Last modified: Thu, 10 Aug 2023 08:16:19 GMT
Version: 4.0.4
License: MIT
Downloads: 13,121
Repository: https://github.com/webtorrent/ut_pex

Install

npm install ut_pex
yarn add ut_pex

ut_pex ci npm downloads javascript style guide

BitTorrent Extension for Peer Discovery (PEX) (BEP11)

Node.js implementation of the ut_pex protocol (BEP11), which is the most popular PEX (peer exchange) protocol used by bittorrent clients.

The purpose of this extension is to allow peers to exchange known peers directly with each other, thereby facilitating more efficient peer discovery and healthier swarms.

The best description of the (nonstandardized) ut_pex protocol I could find is in section 2.1.4.3 of this paper.

Works in the browser with browserify! This module is used by WebTorrent.

install

npm install ut_pex

usage

This package should be used with bittorrent-protocol, which supports a plugin-like system for extending the protocol with additional functionality.

Say you're already using bittorrent-protocol. Your code might look something like this:

 import Protocol from 'bittorrent-protocol'
import net from 'net'

net.createServer(socket => {
  const wire = new Protocol()
  socket.pipe(wire).pipe(socket)

  // handle handshake
  wire.on('handshake', (infoHash, peerId) => {
    wire.handshake(new Buffer('my info hash'), new Buffer('my peer id'))
  })

}).listen(6881)

To add support for PEX, simply modify your code like this:

 import Protocol from 'bittorrent-protocol'
import net from 'net'
import ut_pex from 'ut_pex'

net.createServer(socket => {
  const wire = new Protocol()
  socket.pipe(wire).pipe(socket)

  // initialize the extension
  wire.use(ut_pex())

  // all `ut_pex` functionality can now be accessed at wire.ut_pex

  // (optional) start sending peer information to remote peer
  wire.ut_pex.start()

  // 'peer' event will fire for every new peer sent by the remote peer
  wire.ut_pex.on('peer', (peer, flags) => {
    // got a peer
    // probably add it to peer connections queue
  })

  // handle handshake
  wire.on('handshake', (infoHash, peerId) => {
    wire.handshake(new Buffer('my info hash'), new Buffer('my peer id'))
  })

}).listen(6881)

methods

start

Start sending regular PEX updates to the remote peer. Use addPeer and dropPeer to control the
content of PEX messages. PEX messages will be sent once every ~65 seconds.

 wire.ut_pex.start()

Note that ut_pex may be used for one-way peer discovery without sending PEX updates to the remote peer,
but this use case is discouraged because PEX, like bittorrent is more efficient through altruism.

stop

Stop sending PEX updates to the remote peer.

 wire.ut_pex.stop()

reset

Stops sending updates to the remote peer and resets internal state of peers seen.

 wire.ut_pex.reset()

addPeer

Adds an IPv4 peer to the locally discovered peer list to send with the next PEX message.

 const peer = '127.0.0.1:6889'
const flags = {
  prefersEncryption: false,
  isSender: true,
  supportsUtp: true,
  supportsUtHolepunch: false,
  isReachable: false
}

wire.ut_pex.addPeer(peer, flags)

addPeer6

Adds an IPv6 peer to the locally discovered peer list to send with the next PEX message.

 const peer = '[::1]:6889'
const flags = {
  prefersEncryption: false,
  isSender: true,
  supportsUtp: true,
  supportsUtHolepunch: false,
  isReachable: false
}

wire.ut_pex.addPeer6(peer, flags)

dropPeer

Adds an IPv4 peer to the locally dropped peer list to send with the next PEX message.

 wire.ut_pex.dropPeer('127.0.0.1:6889')

dropPeer6

Adds an IPv6 peer to the locally dropped peer list to send with the next PEX message.

 wire.ut_pex.dropPeer6('[::1]:6889')

events

event: 'peer'

Fired for every new peer received from PEX.

 wire.ut_pex.on('peer', (peer, flags) => {
  const parts = peer.split(':')
  const ip = parts[0]
  const port = parts[1]
  // ...
})

Note: the event will not fire if the peer does not support ut_pex or if they don't respond.

event: 'dropped'

Fired for every peer dropped from the swarm notified via PEX.

 wire.ut_pex.on('dropped', peer => {
  const parts = peer.split(':')
  const ip = parts[0]
  const port = parts[1]
  // ...
})

Note: the event will not fire if the peer does not support ut_pex or if they don't respond.

flags

In order to handle ut_pex protocol (BEP11) bit-flags in a more humand friendly format, the given boolean based Object has been defined.

 const flags = {
  prefersEncryption: Boolean,
  isSender: Boolean,
  supportsUtp: Boolean,
  supportsUtHolepunch: Boolean,
  isReachable: Boolean
}

license

MIT. Copyright (c) Travis Fischer and WebTorrent, LLC

RELATED POST

10 Must-Know Windows Shortcuts That Will Save You Time

10 Must-Know Windows Shortcuts That Will Save You Time

Arrays vs Linked Lists: Which is Better for Memory Management in Data Structures?

Arrays vs Linked Lists: Which is Better for Memory Management in Data Structures?

Navigating AWS Networking: Essential Hacks for Smooth Operation

Navigating AWS Networking: Essential Hacks for Smooth Operation

Achieving Stunning Visuals with Unity's Global Illumination

Achieving Stunning Visuals with Unity's Global Illumination

Nim's Hidden Gems: Lesser-known Features for Writing Efficient Code

Nim's Hidden Gems: Lesser-known Features for Writing Efficient Code