1. add-asset-html-webpack-plugin
Add a JS or CSS assets to a generated HTML file
add-asset-html-webpack-plugin
Package: add-asset-html-webpack-plugin
Created by: SimenB
Last modified: Tue, 09 May 2023 07:54:27 GMT
Version: 6.0.0
License: MIT
Downloads: 161,134
Repository: https://github.com/SimenB/add-asset-html-webpack-plugin

Install

npm install add-asset-html-webpack-plugin
yarn add add-asset-html-webpack-plugin

add-asset-html-webpack-plugin

Add a JavaScript or CSS asset to the HTML generated by html-webpack-plugin

NPM Version
CI Build Status
Code Coverage branch

Installation

Install the plugin with npm:

 $ npm i add-asset-html-webpack-plugin -D

NOTE: This plugin requires html-webpack-plugin@^3, html-webpack-plugin@^4,
or html-webpack-plugin@^5.

Basic Usage

The plugin will add the given JS or CSS file to the files Webpack knows about,
and put it into the list of assets html-webpack-plugin injects into the
generated html. Add the plugin to your config, providing it a filepath:

 const HtmlWebpackPlugin = require('html-webpack-plugin');
const AddAssetHtmlPlugin = require('add-asset-html-webpack-plugin');
const webpackConfig = {
  entry: 'index.js',
  output: {
    path: 'dist',
    filename: 'index_bundle.js',
  },
  plugins: [
    new HtmlWebpackPlugin(),
    new AddAssetHtmlPlugin({ filepath: require.resolve('./some-file') }),
  ],
};

This will add a script tag to the HTML generated by html-webpack-plugin, and
look like:

 <!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8" />
    <title>Webpack App</title>
  </head>
  <body>
    <script src="index_bundle.js"></script>
    <script src="some-file.js"></script>
  </body>
</html>

NOTE: You can also pass an array of assets to be added. Same API as mentioned
below, just pass multiple objects as an array.

 new AddAssetHtmlPlugin([
  { filepath: require.resolve('./some-file') },
  { filepath: require.resolve('./some-other-file') },
  // Glob to match all of the dll file, make sure to use forward slashes on Windows
  { glob: require.resolve('./**/*.dll.js') },
]);

Options

Options are passed to the plugin during instantiation.

 new AddAssetHtmlPlugin({ filepath: require.resolve('./some-file') });

filepath

Type: string, mandatory unless glob is defined

The absolute path of the file you want to add to the compilation, and resulting
HTML file.

glob

Type: string, mandatory unless filepath is defined

A glob used to locate files to add to the compilation. See
globby's docs for how to use it.

files

Type: string|Array<string>, default `[]

Files that the assets will be added to.

By default the assets will be included in all files. If files are defined, the
assets will only be included in specified file globs.

hash

Type: boolean, default: false

If true, will append a unique hash of the file to the filename. This is useful
for cache busting.

includeRelatedFiles

Type: boolean, default: true

If true, will add filepath + '.*' to the compilation as well. E.g
filepath.map and filepath.gz.

outputPath

Type: string

If set, will be used as the output directory of the file.

publicPath

Type: string

If set, will be used as the public path of the script or link tag.

typeOfAsset

Type: string, default: js

Can be set to css to create a link-tag instead of a script-tag.

attributes

Type: object, default: {}

Extra attributes to be added to the generated tag. Useful to for instance add
nomodule to a polyfill script. The attributes object uses the key as the
name of the attribute, and the value as the value of it. If value is simply
true no value will be added.

An example of this is included in the repository.

Currently only supports script tags.

Examples

When adding assets, it's added to the start of the array, so when
html-webpack-plugin injects the assets, it's before other assets. If you
depend on some order for the assets beyond that, and ordering the plugins
doesn't cut it, you'll have to create a custom template and add the tags
yourself.

Add a DLL file from webpack.DllPlugin

Note: Remember to build the DLL file in a separate build.

See example for an example of how to set it up. You can run it
by cloning this repo, running yarn followed by yarn run example.

Webpack config

 const path = require('path');
const webpack = require('webpack');
const webpackConfig = {
  entry: {
    vendor: ['react', 'redux', 'react-router'],
  },
  devtool: '#source-map',
  output: {
    path: path.join(__dirname, 'build'),
    filename: '[name].dll.js',
    library: '[name]_[hash]',
  },
  plugins: [
    new webpack.DllPlugin({
      path: path.join(__dirname, 'build', '[name]-manifest.json'),
      name: '[name]_[hash]',
    }),
  ],
};

Your main build:

 const path = require('path');
const webpack = require('webpack');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const AddAssetHtmlPlugin = require('add-asset-html-webpack-plugin');
const webpackConfig = {
  entry: 'index.js',
  output: {
    path: 'dist',
    filename: 'index_bundle.js',
  },
  plugins: [
    new webpack.DllReferencePlugin({
      context: path.join(__dirname),
      manifest: require('./build/vendor-manifest.json'),
    }),
    new HtmlWebpackPlugin(),
    new AddAssetHtmlPlugin({
      filepath: path.resolve(__dirname, './build/*.dll.js'),
    }),
  ],
};

Add a polyfill file you have locally

See example for an example of how to use it. You can run it
by cloning this repo, running yarn followed by yarn run example.

Webpack config

 const path = require('path');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const AddAssetHtmlPlugin = require('../../');

const webpackConfig = {
  entry: 'entry.js',
  devtool: '#source-map',
  mode: 'development',
  output: {
    path: 'dist',
    filename: 'index_bundle.js',
  },
  plugins: [
    new HtmlWebpackPlugin(),
    new AddAssetHtmlPlugin({
      filepath: path.resolve(__dirname, './polyfill.js'),
      attributes: {
        nomodule: true,
      },
    }),
  ],
};

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